![]() Prototype (Gimmick): They don't have any ship but since they are able to send their own spy into all of the factions they are able to access units from different factions. ![]() Cera (Pariah): Although they are a guerrilla army, they don't have a strong center leader like Cosette, and they are forced to either hide themselves or join the Pirate side.This makes them a Jack-of-All-Trades faction. Mining Union (Generalist): Although they only use lighter ships for escort, they are able to befriend multiple sides and own a large private army with different backgrounds.It requires you to use combined arm tactics due to their specialised nature. Sunrider (Unit Specialist): They are a mixture of many units for many different purposes.Pirate (Guerilla): Lackluster health and firepower since they need to use old and outdated weapons.PACT (Ranger): They prefer to use lighter ship and long range engagement but they fall short in term of attrition war.Also, they can win a long term war against PACT due to their attrition advantage. Alliance (Turtle): Their main policy is focused on defensive doctrine and all of their units have higher health than PACT's counterpart in Mask of Arcadius.Ryuvian (Elitist): All of their ships have high health and deal massive damage but their number is very limited.Unfortunately, a time-travelling Ryuvian warlord has become trapped in the present day and plans to rebuild the Empire by conquering the galaxy. Fortunately, they've long since forgotten the secrets of their technology and become a Vestigial Empire. They also had fleets of dreadnoughts whose main weapons could destroy everything within half a lightyear, and conceivably destroy reality itself if they all fired at once. Their empire ruled the entire galaxy for tens of thousands of years, their emperors were worshipped as gods because of their nearly-magical technology, and their royal court was a snake pit of intrigues and plots. Abusive Precursors: The ancient Ryuvians were not nice people.It is revealed that no student council in the past 30 years has managed to even get a club budget passed, and that most student council presidents just use the position to get dates. Absurdly Powerful Student Council: In Academy on Ava's route, this is inverted.A scene in Chigara's route in Sunrider Academy suggests that this is because humans exterminated aliens rather than subjugated them in the distant past. Absent Aliens: Aliens are never seen or mentioned outside the occasional reference to Space Whales, despite the first game starting with an exposition dump about how humans have "subjugated" all life and become the dominant species in the galaxy.I have included a supplemental appendix of some Console Commands that will enable the Gamer to modify some of the parameters used by the game to determine Kayto's progress. So in general, 6 Hearts suffices to unlock each Girl's ARC and my approach has been to push the Affection level for each Girl to over 6 Hearts. However, the affection needed to start any specific Girl's ARC varies from 50 to 60 points. This guide will not address the specific amount of each Girl's affection needed for a certain events to trigger. Some events still must be manually triggered however, and these are noted in the ARC tables. This Save-Game may then be loaded to follow a second Girl's ARC after a first Girl's ARC has been completed.Īs Gamer follows a specific Girl's ARC route, most events after Asaga's Birthday will be triggered automatically. Therefore, it is recommended that Gamer create a Save-Game when the Common Route has been completed. After Asaga's Birthday, the individual Girls' ARCs diverge. The initial sequence of events is termed the " Common Route" because these are the events required to be completed for all of the four Girls' ARCs. For the time from the fourth month through graduation, separate ARC route tables are provided for the events leading to completion of each Girl's route. The Walk-throughs focus initially on Sunrider Academy Events that a Gamer must manually trigger during the first three months of the Academy Year. This guide provides some game-play basics and explanations regarding several aspects of the game, as well as walk-throughs for the two phases of the game the Common Route plus the four Girls' ARC routes.
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